XIXs/Blog/2020-03-28

Hiding / finding elicit goods feels like the right sort of gameplay loop for a narrative light, environment heavy, walking sim style game.

Mostly about requiring very close attention to the environment.

Like late night graffiti action in a city.

https://www.vice.com/en_us/article/g5x3zj/hydra-russia-drug-cartel-dark-web