is another little game idea.
Inspired by mafia/werewolf
However I want to add two very important design choices so it can work as a multiplayer web / email / forum game.
First one is it is important that nobody is ever eliminated, all players must be able to continue to play the entire round. Secondly it must also be possible for people to join and leave and still contribute to play at any point without breaking the game design.
Naturally this means a total redesign, to the point where it doesn't look anything like the original.
Here is the basic idea.
Each player is given a secret, they can trade their secret for other peoples secrets, just give them away or lie and cheat and pretend to know things they do not. Anything they want to do is a valid tactic.
The game is won by whom ever finds out everyones secret.
I also want to make it possible to guess a players secret so...
Multiple players will be given the same secret, this secret is just a word. Players with the same secret are in fact on the same team, but they do not know who the other members of the team are. In order to find each other they will of course have to expose themselves, possibly to the wrong people. When a player wins, it is a team victory and everyone on their team is considered a joint winner.
In order to move the game forwards, a player is publicly exposed on each turn, EG each day. This regular exposure of correct information is the only way you know if your current information is right or wrong. The time between exposures can be varied to adjust the length of the game. This is also the time when peoples guesses are checked to see if we have a winner, or possibly joint winners.
The player to be exposed, is chosen by a simple vote, player with the most votes is exposed, if multiple players have the most votes then one is chosen at random.
New players can join while the game is in progress but do not get given a secret, they can only guess other peoples. Their guesses do not trigger the end of a game but when a game ends and if they have also found out everyones secret then they are considered one of the joint winners.
This needs an active player base to work, I'd say 12 people and 3 teams at a minimum.
Much of the hard work is going to be in building a simple way to choose your guesses for that turn. Some sort of drag and drop list of groups I guess...